workaround: after editing in a filtered view, if the edited item disappears as a result of the edit, no further editor could be opened bugfix: categories that reference each other in a cycle could send MO into an endless loop bugfix: drag&drop on the modlist caused error messages when what was being dropped wasn't a mod or a url bugfix: manual installer now cancels drag&drop when dropping an item on a subitem of itself small patch to show which obsolete files are being removed bugfix: archive list wasn't saved after enabling/disabling a mod. bugfix: dropping files from overwrite on mod failed whien mod grouping was active bugfix: warnings about "aboutToChangeData"- and "postDataChanged"-signals when mod grouping was enabled rewrote handling of different game variants: now resides in game plugin and works- bugfix: wrong app ids used for oblivion and fallout 3 filter names in the filter pane now also show up as tooltips the warning about overwrite not being empty can now be made to ignore empty directories and log files ini editor will now refuse to open files too large to be handled by the Qt control more verbosity about login/logout to/from nexus displays currently logged in account in title bar rewrote how MO decides when to log-in/when to give up on logging in MO now validates session cookie on startup various fixes to how the configured executables are stored bugfix: 'x' for toolbar not disappearing when it should Allow user to select app icon or mo icon for generated shortcuts bugfix: integrated loot didn't create the directory to store the masterlist if it didn't exist yet bugfix: wrong parameter passed to integrated loot kept masterlist from being updated invalidation bsa is now always placed as the first bsa bugfix: invalidation bsa wasn't created when switching to a profile that needed it Fix asking for password twice when installing fomod files Can now handle archives with wrong file extension Can now extract multiple copies of file from archive Adds lots of warning messages for odd situations. Try to make sure where we need to auto-select a button that it's a valid sort of button. bugfix: Also fixes issue with 'type=SelectAll' when flicking forward and backwards bugfix: Cleanup for dealing with some oddness with single selection plugins bugfix: Fix up selection with exactly/at least/at most one bugfix: disabled state and icon became stuck for an option/plugin
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